Darius Stone

Character
-     Eidetic memory, genius-level intellect, and a high emotional quotient had allowed him to easily read people. All of that had bled into the profession he had chosen for himself in his past life, a businessman.

-     He was astounded to discover that he appeared to be in the cradle of his youth, at age 13. As far as he could tell, he had the same body he did when he had been on Earth, which was a small comfort.

-     This meant that he should have his typical slicked-back black hair as well as his trademark spiky bangs, his sharp hazel eyes, and his angular jaw which was what had made him into a desirable bachelor as a young adult.

-     Darius noticed that he wore a neat, long-sleeved, black cotton shirt and slim-fitting black pants with calf-length black boots that gave him the look of a young nobleman who was taking a stroll through some medieval town.

-     The Westerlier Empire had been one of the top 10 most powerful empires on this continent in this past, but over the years they had begun to crumble due to internal political struggle which was fanned by the other top empires. Darius claims to hail from there to explain his identity as Westerlier had been a magic-focused empire that was home to many great mage talents that still existed in the world today.

-     Baron of Andrato Kingdom, appointed by the City Lord of Listo, Minor Duke Nicholas Spencely.(Lil Bitch)

Assets
Listo;

I would like for the construction of a castle for my estate, a four story shop for the market square, a large restaurant and lounge for the plot near the town’s entrance and for the property outside, I plan to have a refinery for processing various ores, hides and other resources.

Analyze - Level 10
Cost: None

Description: Deduce the characteristics of any item or person. The effectiveness of this skill is based on 1.6x your Intellect stat.

Basic Lancer Arts - Level 4
Cost: Stamina

Description: You have mastered the fundamental of the priceless Lancer Arts long lost of history. With your spear, you stand above all others who think to use your own choice of weapon against you. You deal 20% spear damage whenever you wield a pole weapon.

Minor Skills
Skinning - Level 1

Cost: 2 Stamina per minute

Description: Expertly remove the hide of any carcass with epidermal skin. The quality of all skinned hide is raised by 5%.

Butchery - Level 1

Cost: 2 Stamina per minute

Description: Expertly carve up the meat of any carcass with flesh. The quality of all butchered meat is raised by 5%.

Cooking - Level 1 Skill

Cost: 2 Stamina per minute

Description: Prepare many dishes with a seasoned hand. The quality of all cooked meals is raised by 5%.

Washing - Level 1 Skill

Cost: 2 Stamina per minute

Description: Clean clothes, property, or various items without leaving a stain. The quality of all washed items is raised by 5%.

Sparks - Level 20 (MAX)
Cost: 5 MP

Description: Send out a sparkle of electricity that can zap foes into a significant paralysis. This deals 100% lightning damage

Ember - Level 4
Cost: 1 MP

Description: Send out a shower of fire that burns all foes within range. This deals 20% fire damage.

Blink - Level 10
Cost: 3 MP

Description: Move through the folds of space to cross the distance between two locations instantly. The maximum distance is 100 meters.

Heal - Level 16
Cost: 40 MP

Description: Channel mana into the body of any living being to bring replenishment to their lifeforce. This restores 80% of a target's total HP.

Spawn - Level 20 Spell
Cost: 4 MP

Description: Channel the purest death energy through your body to form undead servants that do your bidding. Only two undead Vampires are summoned at this level. (Joneson and Mikey)

Purify - Level 1 Spell
Cost: 1 MP

Description: Become a conduit for the light of the world, spreading purity while cleansing all darkness and evil. This deals 5% light damage.

Adjust - Level 5 Spell
Cost: 2 MP

Description: Control the fundamental force of the planet that restrains all beings to its surface. This spell increases or decreases the target’s weight by 25%.

Pulse - Level 1 Spell
Cost: 1 MP

Description: Summon a jet spray of water with varying pressure. It can either be intense enough to cut or low enough to drink. This deals 5% water damage at maximum velocity.

Group Teleport

40mana  1500 meters

Transmutation - Unique Ability
Cost: Unique

Description: You are a living Philosopher's Stone, able to convert any substance or matter from one form to another. This ability has its own unique cost for conversion and ruleset listed below.

Rule #1: The ability to transmute is tied to your available Conversion Points. At amateur Stage, you will be capped to 10 Conversion Points. At joureyman, 100 points. theorized to incease by 10x each stage.

Rule #2: Conversion Points refresh each day at 12 am. Unspent Conversion Points are discarded and replaced.

Rule #3: Only items and non-sentient organisms can be transmuted at your current Stage.

Rule #4: You can only transmute items that already exist in the world of Faust.

Rule #5: Items that are owned by the user can be converted into Conversion Points.

Mind Power - Basic Ability
Cost: 10 mana per second

Description: You are a budding psychic, able to gather the sheer power of your mental faculties in focus and lead it outward to affect the world around you. However, it takes a great toll on your mind and mana at this current stage.

Deflection - Basic Ability
Cost: None

Description: As a Paragon of Luck in the Basic Order, you are protected by the Goddess of Luck. Whenever you encounter an attack on your person of any type or category, you have a 20% chance to deflect it fully and a 1% chance toreflect it back to the attacker with the attack becoming unblockable.